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Titan souls character name
Titan souls character name










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But of those 327 lives, more than 300 ended in failure. Throughout your many lives (327 to complete the game for me – didn't find and kill every secret Titan), you'll achieve the seemingly impossible, pulling off those last ditch efforts that shouldn't work but somehow do. It's a game about using that single arrow and that stumpy little roll to perform miraculous million-to-one shots. Titan Souls isn't a game about levelling up. It's the kind of claptrap that happens when somebody levels up and the first time it happened, I thought I'd have a second arrow in my quiver or I'd be able to roll faster. Beams of purest white criss-cross the screen and your little hero floats into the air and seems to be COMPLETED by the light. Or compacted into an entire game, given that each fight seems like the last seconds of a longer fight.Įvery time you kill a Titan there's a big lightshow. It doesn't have the lumbering beasts of Shadow of the Colossus, which are entire geographies in and of themselves, and it doesn't have the twisted interlocking tunnels of Dark Souls – it's a boss rush mode stretched into an entire game.

titan souls character name

A perfect speedrun of the entire game would be startlingly quick.Īnd that's where the game's unique qualities lie. The combat doesn't swing back and forth – it begins and ends almost instantaneously. Executed efficiently, each Titan only has a few seconds of life in it from the moment you wake it up (by firing your arrow into its sleeping form). You can't possibly win but you will, eventually, because with an infinite number of lives, the successful version of that million-to-one shot is inevitable. If you've read the late great Terry Pratchett's Guards! Guards!, you may remember a scene in which members of the Night Watch discuss their good fortune in having one last desperate trick up their sleeves - “it's a good job we've got a last desperate million-to-one chance to rely on, or we'd really be in trouble” - and in Titan Souls, you're in that position every time you enter battle. That can be problematic because you're only goal in your many short lives is to fire your single arrow into their most vulnerable bits. This is true of the Titans, for the most part, but some of them don't even have bums, hears or eyes. As years of gaming have taught me, weakspots are usually located on a monster's bum (always go for the bum first), in a monster's heart, or in a monster's eyes. This is bullshit.”Īnd then I'd toddle across to the other side of the world to fire my single arrow at somebody else's weakspot. It happened to me several times, as enormous barely attached limbs flailed in my direction and projectiles clattered across the screen. That is a good thing because sometimes you'll see the first pattern of a Titan's attack and immediately declare it to be bullshit.

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You're free to explore, you see, which means you'll never have to beat boss A in order to tackle boss B.

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There are things to discover in the world, sometimes hidden by puzzling interactive elements, but it's mostly a series of hubs to link the boss battles, and a way to provide freedom of choice. Soemtimes it's very attractive window dressing, mostly due to the fine details, such as the trails left in the snow as you trek, skid and roll through white drifts. Everything that happens around the fights is window dressing – the decals on the arcade cabinet. This is a game about finding an enemy's weak spot and then shooting it. It's a game all ABOUT timing and your reaction to it will, as with most things, depend on whether you feel its use of your time is justified. “Long” is a relative term – Titan Souls can make five minutes seem like an hour, or an hour feel like a fleeting moment. Dying teaches lessons, as in Dark Souls, but you'll understand most of the Titans long before you manage to kill them. Titan Souls isn't entirely like any of the games mentioned above and the central conceit – that one hit in the right spot can kill anything – makes every encounter as tense as a tightly strung bowstring. While I was scrapping my way through this often-splendid game, I was also reminded of Towerfall, Zelda and Smash TV, and yet the whole package is not quite like anything else. It's slightly closer, in form and feel, to Shadow of the Colossus, the beautifully crafted boss battle bonanza from Team Ico.

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Repetition and gruelling difficulty aside, Titan Souls has little in common with the From Software series that the second part of that title nods toward.












Titan souls character name